An Analysis of Contemporary Craft for Interaction Design
Much of the recent, and indeed historical discourse in the applied arts has been focused on the nature of craft as a process, and the modification of this process through the appropriation of new technologies. Little has been said, however, on the subject of the alternative values and experiences which craft may be able to contribute to the design of technological products. This paper presents an analysis of contemporary craft as a culturally important design resource for other creative disciplines, arrived at as a result of a program of practice based research, and a set of semi-structured interviews with contemporary jewellery practitioners. The reflexive application of this approach is illustrated through the design and implementation of a collection of wirelessly networked jewellery, combining craft with the materials of computation and social interaction.
Keywords: Contemporary Craft, Design, Interaction, Networks, Computational Materials, Jewellery, Wearable Computing, User Group, Friendship Group
Ms Sarah Tansley Kettley
Research student, Human-Computer Interaction Research Group, School of Computing, Napier University